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VII. Spells
Here are some sample spell lists of different Schools of
Magic. The players can purchase knowledge from many schools, but,
each school count as one skill slot. The maximum number of
skills a PC can have is 20.
Bram (air element spells)
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Level / Spell
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Type
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Spell Effect
|
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1-Dagger Volt
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TCH
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1d6 damage, single target only. Summons a dagger of electric
energy for 1d6 rounds. Can be cast on a metal blade weapon to add
1d6 points to damage (lasts 1d6 rounds).
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2-Bram Gush
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Area
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1d6 damage, 10' radius effect. Explosive ball of lightning.
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3-Bram Storm
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RND
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1d6 damage to 1d6 targets. Rainstorm of electrical
bolts. Targets wearing metal armor take double damage.
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4-Fehlzareid
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STO
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2d6 damage to single target. Pillar of lightning energy.
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5-Bram Fang
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TCH
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2d6+2 damage to single target. Summons a saber of wind and
lightning for 1d6 rounds.
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6-der Kugelblitz
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Area
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3d6 damage, 30' radius effect. Ball of lightning.
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Dynast (Kuro
Majutsu, black magic)
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Level / Spell
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Type
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Spell Effect
|
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1-Dynast Blast
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Bolt
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1d6 damage to target + line of fire.
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2-Dynast Breath
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Cone
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1d6 damage, cone effect. Web of lightning.
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3-Dynast Flare
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STO
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2d6 damage to target. Pentagram opens under target &
explodes upwards.
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4-Boost
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STO
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Bless one target with dark energy, +1 to all combat related dice
rolls for 1d6 hours.
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5-Disfang
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STO
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Summons a Dragon of Shadows, bite target for 3d6 damage.
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6-Giga Slayer (very dangerous spell!)
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Area
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6d6 damage, 60' radius effect, centers on spell caster. Giant
dark energy fireball. Spell caster has 50% chance of being
injured for 3d6 damage.
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Elmekia (Astral
energy school)
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Level / Spell
|
Type
|
Spell Effect
|
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1-Lighting
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Area
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30' radius area effect. Summons a globe of light.
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2-Astral Vine
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TCH
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1d6 damage to single target's Mokona. Can be used to enhance a
blade weapon. Lasts 1d6 rounds.
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3-Elmekia Blade
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TCH
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2d6 damage to single target's Mokona. Summons a sword of
spirit energy for 1d6 rounds.
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4-Bram Blazer
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Bolt
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2d6 damage to target's Mokona, + line of fire. Shoots a
focused tunnel of spirit energy in a wave.
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5-Elmekia Lance
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TCH
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3d6 damage to single target's Mokona. Summons a lance of
spirit energy for 1d6 rounds.
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6-Elmekia Flame
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Area
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2d6 damage to Mokona, 20' radius effect. Turns spirit energy
into astral flames that burn away the target's Mokona.
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das Feur (fire)
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Level / Spell
|
Type
|
Spell Effect
|
|
1-Burst Flare
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STO
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1d6 damage to single target.
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2-Burst Rond
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Area
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1d6 damage to 1d6 targets, multiple small fireballs.
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3-Val Flare
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STO
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2d6 damage to single target. Small meteor strike.
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4-Meteor Spread
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RND
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2d6 damage to 1d6 targets. Hail of small meteors.
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5-Fireball
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Area
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2d6 damage, 20' radius effect.
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6-Circle Flare
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Area
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4d6 damage, 40' radius effect, centers on spell caster.
Circles of flame engulf area, spell caster has 50% chance of being
injured for 2d6 damage.
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die Feuerklinge (firebrand,
flame type weapons.)
|
Level / Spell
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Type
|
Spell Effect
|
|
1-Flare Arrow
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STO
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1d6 damage to single target.
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2-Balus Rod
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TCH
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Summons a staff of fire energy for 2d6 rounds, 1d6+2 damage.
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3-Flare Bit
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RND
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1d6 damage to 1d6 targets. Volley of smal flare arrows descend
on target area.
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4-Rune Flare
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Area
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2d6 damage, 10' radius effect only. Volley of explosive flare
arrows descend on target area.
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5-Flare Lance
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TCH
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3d6 damage to single target. Summons a lance of fire energy
for 1d6 rounds.
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6-die Feuerkugel
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Area
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3d6 damage, 30' radius effect. Solid exploding meteor
fireball. Note this spell throws a solid meteor, water/ice based
protection spells do not get bonus vs. meteor (rock) explosion.
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Gaia (Earth
Sphere of power)
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Level / Spell
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Type
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Spell Effect
|
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1-Befis Bring
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TCH
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Digs a 10' deep tunnel through earth and rocks. If used on
Earth elementals & golems, this spell will do 3d6 damage.
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2-Vlave Howl
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TCH
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1d6+2 damage. Summons a club/whip of lava for 2d6 rounds.
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3-Dil Brand
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STO
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2d6 damage to single target. Ground explodes upwards,
effective vs. ground target only.
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4-Dug Haut
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RND
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2d6 damage to 1d6 targets. Spikes shoot upwards from ground,
effective vs. ground targets only..
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5-Mega Varimaa
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TCH
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Summons a 10' tall rock golem with 10 HP for 1d6 turns. The golem
has Beef of 6 & 2 melee attacks with fists (1d6 damage).
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6-Mega Brand
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Area
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3d6 damage, 30' area effect. Lava & stone spikes explode
upwards from the ground. Effective vs. ground targets and aerial
targets up to 10' high only.
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Laguna (negative
energy/dark magic)
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Level / Spell
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Type
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Spell Effect
|
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1-Zelas Strike
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STO
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1d6 damage. Boomerang of negative energy.
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2-Laguna Flare
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Bolt
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1d6 damage + line of fire, 100' base range. Beam of negative
energy.
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3-Laguna Blade
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TCH
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2d6 damage, weapon. Summons a black long sword of negative
energy for 1d6 rounds.
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4-Blast Ash
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STO
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2d6 damage, 100' base range. Beam of negative energy.
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5-Laguna Blast
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Cone
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2d6 damage, 40' cone effect. Cone of negative energy.
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6-Dragu Slayer
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Area
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3d6 damage, 30' radius effect. Negative energy fireball.
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Mizu (water)
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Level / Spell
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Type
|
Spell Effect
|
|
1-Freeze Arrow
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STO
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1d6 damage to single target.
|
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2-Mos Varim
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STO
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Encase 1 target in ice for 1d6 rounds. Target takes 1 point of
damage each round while encased in ice.
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3-Demona Crystal
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Bolt
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2d6 damage to single target + line of fire. Chain of ice
crystals.
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4-Ice Shield
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SH
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8 HP shield of ice, each HP count as 2 HP points vs. fire based
attacks.
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5-Icicle Lance
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TCH
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3d6 damage to single target. Summons a lance of Ice for 1d6
rounds.
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6-Van Rehl
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Cone
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3d6 damage, 60' cone effect. Creates a spray of dense ice
blade web toward target. Dispels fire elementals.
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Momopi (school of
the outer limits)
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Level / Spell
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Type
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Spell Effect
|
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1-Shadow Snap
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STO
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Binds a single target to her/his shadow, restricts movement for 1d6
rounds.
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2-Kyu-Kyum Spin
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Area
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Covers 30' radius area with thousands of jellyfish for 1d6 rounds.
Anyone within area of effect trying to make sudden moves will be
shocked by jellyfish for 1d6 damage.
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3-Zelas-Gort
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Area
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Covers 100' radius area with a million pink sea cucumbers for 1d6
turns. Walking and combat is impossible.
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4-Shadow Web
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STO
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Binds a single target to the ground for 2d6 rounds, in a web of shadows.
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5-Payback
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TCH
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Curse a target for 1d6 turns. If the target attacks anyone and
inflicts damage, the same amount of damage will rebound back at the
target (no saving throw).
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6-Assha Dist
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Cone
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6d6 damage, 120' cone effect. Flurry of positive energy
strikes, effective vs. undead, demons, and evil creatures only.
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der Orkan (Hurricane,
Wind Magic)
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Level / Spell
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Type
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Spell Effect
|
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1-Levitation
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TCH
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Allows spell caster or 1 target to levitate up and down.
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2-Aero Strike
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Cone
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1d6 damage, 20' cone effect.
|
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3-Ray Wing
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TCH
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Allows spell caster or 1 target to fly.
|
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4-Wind Shield
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SH
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Summons a 10 HP shield of wind. This spell may be combined
with Ray Wing to create a "bubble", for underwater travel.
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5-Wind Strike
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Cone
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2d6 damage, 40' cone effect. Double damage vs. buildings.
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6-Diem Wind
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Cone
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3d6 damage, 60' cone effect. Torrent of wind blades.
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Seijin (Spirit)
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Level / Spell
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Type
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Spell Effect
|
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1-Visfarank
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TCH
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1d6 damage to single target's Mokona. Summons spirit energy on
the spell caster's fist for 2d6 rounds.
|
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2-Sleep
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TCH
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Puts 1 target to sleep for 1d6 turns. Target will awake if
there's loud noise, attacked by someone, kicked, etc.
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3-Gozvu Rou
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RND
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1d6 damage to 1d6 target's Mokona. Ground bursts on target and
engulf target with spirit drain force.
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4-Valis Wall
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TCH
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Summons a 12 HP shield of spiritual energy. Shield is
effective against spell attacks and Mokona drain attacks only.
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5-Enhanced Sleep
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Area
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Puts all targets asleep in a 20' radius area. Targets will
awake if there's loud noise, stepped on, kicked in the head, etc.
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6-Ra-Tilt
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Area
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3d6 damage to Mokona, 30' radius effect. Opens a hole in
fabric of reality between real world and astral plane, tears
away target’s Astro body. Spell has 50% chance of
causing 1d6 damage to the spell caster.
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Shiro Majutsu (White
Magic)
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Level / Spell
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Type
|
Spell Effect
|
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1-Recovery
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TCH
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Heals a single target for 1d6 points by touch. If used on
undead creature, 2d6 damage.
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2-Enhance Calm
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Area
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Calms 2d6 targets in 20' radius for 2d6 rounds. Calmed
individuals will refrain from attacking anyone, unless attacked.
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3-Dicleary
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TCH
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Heal sickness, disease, cure minor poison, and awaken target from
slumber. If used on undead, 3d6 damage.
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4-Flow Break
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Area
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Dispel illusions and minor dark (evil) magic in 10' radius.
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5-Holy Bless
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TCH
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Bless one target for 1d6 hours, gives +1 on all non-combat dice
rolls for 1d6 hours. If used on summoned creatures, this spell
will dispel the creature.
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6-Mega Flare
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Area
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40' radius effect. Dispel summoned creatures back to their
homes, 4d6 damage to undead.
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Sonics
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Level / Spell
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Type
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Spell Effect
|
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1-Silence
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TCH
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Target is silenced (unable to speak/cast spells) for 1d6 rounds.
|
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2-Sonic Blast
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Bolt
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1d6 damage to single target + line of fire. May rebound on
hard surfaces in enclosed area.
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3-Quiet Sphere
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Area
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20' radius of silence renders conversation and spell casting
impossible. Lasts 2d6 rounds.
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4-Kodachi Laugh
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Area
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1d6 damage, 20' area effect, no reduction in effect for range.
Centers on spell caster.
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5-Silent Sphere
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Area
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100' radius of silence, centers on the spell caster, lasts 3d6
rounds. Note: spell caster will be unable to cast spells
inside the sphere.
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6-Naga Laugh
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Area
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1d6 damage, 100' area effect, no reduction in effect for
range. Double damage vs. buildings and structures. Centers
on spell caster.
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By popular request:
Japanese Animation Director
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Level / Spell
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Type
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Spell Effect
|
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1-Sakura Blossoms
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Area
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Covers 30' radius with falling cherry blossoms, visibility reduced
to 10'. Small breezes blow toward intended target.
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2-Kyoseke
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STO
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Target becomes an indecisive wimp for 1d6 rounds.
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3-Tokyo Tower
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Area
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1d6 damage to 2d6 targets. Falling glass and metal fragments.
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4-Otome Kairo
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STO
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Target mind-warped, acts like 14 year old girl for 3d6 rounds.
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5-Mount Fuji
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Area
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2d6 damage, 20' radius effect. Blizzard.
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6-Akira Finis
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Area
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1d6+1 damage to 100' radius, no range reduction for effect.
Miniature (imitation) black hole blast.
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Blank Template
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Level / Spell
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Type
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Spell Effect
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1-
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2-
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3-
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4-
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5-
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6-
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Credits:
Slayrs anime, manga, and novella spell references provided by Andre
Germain's Xellos Slayers Site.
For more creative ideas on spells, download Netbooks here:
http://dcrouzet.chez-alice.fr/gaming/d20downloads.htm
http://www.strolen.com/netbooks.php
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