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VIII. Artifacts
a. Lesser Artifact
b. Greater Artifact
c. Designing Greater Artifacts
Artifacts are magic items in Neo Lemuria RPG. There are 2
types of Artifacts: Lesser Artifacts, and Greater Artifacts. A
player character can own multiple Lesser Artifacts, but, can only be
"bonded" to a single Greater Artifact.
a. Lesser
Artifacts
Lesser Artifacts are enchanted items that contain minor magic, or
improve the operation of the enchanted device. Examples of lesser
artifacts:
Enchanted make-up kit - Cosmetic supplies are magically
refilled every night. +1 Bonus to Cosmetology skill.
Enchanted Bow - Arrows fired from this bow have twice the normal
range.
Golden Microphone of Idol Project - This microphone grants its user
+1 bonus, when used to sing in front of an audience.
Mirror of true vision - Small compact mirror, shows the true face of
individuals through its reflection. Disguised humans, transformed
monsters, and magically altered beings will show up in their original form
in the mirror.
Momo's screwdriver - This
screwdriver works like a magnetic screwdriver, metal screws will attach
themselves to the tip without falling off.
Sword of sharpness - This enchanted sword grants its wielder +1 in damage rolls.
b. Greater
Artifacts (read carefully)
Greater Artifacts are objects that contain sentient magical
life. Some Greater Artifacts have been known to speak to its owner by
telepathy. To use a Greater Artifact, the PC must "bond"
with the artifact. A PC can only bond with one Artifact at a
time.
When you first obtain a Greater Artifact, the object is "alien"
to you. If the Artifact is a sword, and you have sword skill of level
3, you cannot apply your sword skill to use of the artifact. The weight,
balance, swings, and feel of the sword is wrong.
To bond with a Greater Artifact, the Artifact itself must be receptive of
the new owner. Once the Artifact submits itself willingly, the owner
must spend 10 XP to bond with the Artifact.
If the owner of an artifact bonds with another (major artifact), the previous
bond is considered broken and may or may not be re-established.
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Artifact Level
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XP
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1
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(10)
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2
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20
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3
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30
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4
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40
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5
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50
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6
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60
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After the PC bonds with an Artifact, the Artifact earns
XP with its new owner. Make a separate entry on your PC's character
sheet. For every XP the PC receives, the Greater Artifact also
receives 1 XP.
The player cannot "give" XP's to the Artifact. The
Artifact's XP is earned separately.
Greater Artifacts increase Levels like a skill. To increase from 1st
to 2nd level, the artifact needs 20 XP. It takes a total of 200 XP (not
60) to go from 1st to 6th level.
If the bond with an Artifact is broken, the relationship between the
Artifact and its previous owner is destroyed. If the Artifact permits
the pervious owner to re-bond with itself, the owner must still pay 10 XP
to bond, and start at Level 1 (Artifact's Level).
c. Designing Greater Artifacts
Greater Artifacts "grow" with its owner. As the owner
gains more experience, the Greater Artifact becomes more powerful.
Typical Greater Artifacts contain one type of power. Here are some
examples of Greater Artifact powers:
Combat
- For every level of the Artifact, the character gains +1 to
damage. For combat rolls, use the Artifact's level for weapon
skill: 1d10 + Stat + Artifact Level.
Example: If you're using a Greater Artifact Sword at Level 3,
your melee combat roll is 1d10 + beef + 3, and your damage roll is 1d6+3.
Note that even if you have a higher skill level in Sword weapons, you
cannot apply that skill when using the Artifact. The only way to
raise the effectiveness of an Artifact is to bond with it, and then let it
grow with you.
Magic - This Artifact grants its owner the ability to use magic from
one magic school (1 spell list). Use of magic will still drain the
user's Mokona.
If the owner is a non-mage type character, then the Artifact grants
+1 Mokona bonus per level (of the Artifact). Spell casting rolls use
the Artifact's level for spell skill: 1d10 + Guru + Artifact Level.
The above bonus to Mokona does not apply to magic user type
characters.
Enhancement - This Artifact grants +1 to a single statistic for
every level (of the Artifact), up to a maximum of 9. The limit is
waived for secondary statistic (Ataru, Mokona)
enhancements..
Example: If the PC's Momo rating is 4, and the Artifact is
level 3, the PC's effective Momo rating is 7. You can use the
artifact to increase effective Momo rating up to the maximum of 9.
Note that the bonus only works when you're actively using the
Artifact. If it's a piece of jewelry, you must wear it.
Skill - This Artifact grants one skill equivalent to its level,
while using the artifact. Examples include magical hammers that grant
its owner skill in carpentry, while using the hammer. Items made by
the magical hammer have a chance of being exceptional in quality, granting
a small bonus.
Note that if the owner of an Artifact Hammer has skill in carpentry, the
carpentry skill is not used for the artifact. Your base roll is 1d10
+ Statistic + Artifact Level.
Greater Artifact examples:
Anvil of Kuromaku - This blacksmith's anvil
grants its owner skill in smithy. Items made with this anvil (weapon,
armor) have 10% chance of being exceptional quality, granting a bonus of +1
to damage for weapons, or +1 defense for armor.
Spiked Paddle of Spazum - A large paddle
made of metal, with spikes protruding from one side. This weapon
requires both hands to use, does 1d6 base damage, +1 per level of
Artifact. Any minor humanoid creature hit by this paddle must make
saving throw versus fear (running away).
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