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Small_Celtic_Round2


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VIII.  Artifacts

a.  Lesser Artifact
b.  Greater Artifact
c.  Designing Greater Artifacts



Artifacts are magic items in Neo Lemuria RPG.  There are 2 types of Artifacts:  Lesser Artifacts, and Greater Artifacts.  A player character can own multiple Lesser Artifacts, but, can only be "bonded" to a single Greater Artifact.


SAINT_MIROIRa. Lesser Artifacts

Lesser Artifacts are enchanted items that contain minor magic, or improve the operation of the enchanted device.  Examples of lesser artifacts:

Enchanted make-up kit -  Cosmetic supplies are magically refilled every night. +1 Bonus to Cosmetology skill.

Enchanted Bow - Arrows fired from this bow have twice the normal range.

Golden Microphone of Idol Project - This microphone grants its user +1 bonus, when used to sing in front of an audience.

Mirror of true vision - Small compact mirror, shows the true face of individuals through its reflection.  Disguised humans, transformed monsters, and magically altered beings will show up in their original form in the mirror.

Momo's screwdriver - This screwdriver works like a magnetic screwdriver, metal screws will attach themselves to the tip without falling off.

Sword of sharpness - This enchanted sword grants its wielder +1 in damage rolls.

Small_Celtic_Round2



FUU_SWORD2b. Greater Artifacts (read carefully)

Greater Artifacts are objects that contain sentient magical life.  Some Greater Artifacts have been known to speak to its owner by telepathy.  To use a Greater Artifact, the PC must "bond" with the artifact.  A PC can only bond with one Artifact at a time.

When you first obtain a Greater Artifact, the object is "alien" to you.  If the Artifact is a sword, and you have sword skill of level 3, you cannot apply your sword skill to use of the artifact.  The weight, balance, swings, and feel of the sword is wrong.

To bond with a Greater Artifact, the Artifact itself must be receptive of the new owner.  Once the Artifact submits itself willingly, the owner must spend 10 XP to bond with the Artifact. 

If the owner of an artifact bonds with another (major artifact), the previous bond is considered broken and may or may not be re-established.

Artifact Level

XP

1

(10)

2

20

3

30

4

40

5

50

6

60

After the PC bonds with an Artifact, the Artifact earns XP with its new owner.  Make a separate entry on your PC's character sheet.  For every XP the PC receives, the Greater Artifact also receives 1 XP.

The player cannot "give" XP's to the Artifact.  The Artifact's XP is earned separately.

Greater Artifacts increase Levels like a skill.  To increase from 1st to 2nd level, the artifact needs 20 XP.  It takes a total of 200 XP (not 60) to go from 1st to 6th level.

If the bond with an Artifact is broken, the relationship between the Artifact and its previous owner is destroyed.  If the Artifact permits the pervious owner to re-bond with itself, the owner must still pay 10 XP to bond, and start at Level 1 (Artifact's Level).


c. Designing Greater Artifacts

Greater Artifacts "grow" with its owner.  As the owner gains more experience, the Greater Artifact becomes more powerful.  Typical Greater Artifacts contain one type of power.  Here are some examples of Greater Artifact powers:


FUU_SWORD1Combat - For every level of the Artifact, the character gains +1 to damage.  For combat rolls, use the Artifact's level for weapon skill:  1d10 + Stat + Artifact Level.

Example:  If you're using a Greater Artifact Sword at Level 3, your melee combat roll is 1d10 + beef + 3, and your damage roll is 1d6+3.

Note that even if you have a higher skill level in Sword weapons, you cannot apply that skill when using the Artifact.  The only way to raise the effectiveness of an Artifact is to bond with it, and then let it grow with you.


Magic - This Artifact grants its owner the ability to use magic from one magic school (1 spell list).  Use of magic will still drain the user's Mokona.

If the owner is a non-mage type character, then the Artifact grants +1 Mokona bonus per level (of the Artifact).  Spell casting rolls use the Artifact's level for spell skill: 1d10 + Guru + Artifact Level.

The above bonus to Mokona does not apply to magic user type characters.


Enhancement - This Artifact grants +1 to a single statistic for every level (of the Artifact), up to a maximum of 9.  The limit is waived for secondary statistic (Ataru, Mokona) enhancements..

Example:  If the PC's Momo rating is 4, and the Artifact is level 3, the PC's effective Momo rating is 7.  You can use the artifact to increase effective Momo rating up to the maximum of 9.

Note that the bonus only works when you're actively using the Artifact.  If it's a piece of jewelry, you must wear it.


Skill - This Artifact grants one skill equivalent to its level, while using the artifact.  Examples include magical hammers that grant its owner skill in carpentry, while using the hammer.  Items made by the magical hammer have a chance of being exceptional in quality, granting a small bonus.

Note that if the owner of an Artifact Hammer has skill in carpentry, the carpentry skill is not used for the artifact.  Your base roll is 1d10 + Statistic + Artifact Level.


Greater Artifact examples:

Anvil of Kuromaku -
This blacksmith's anvil grants its owner skill in smithy.  Items made with this anvil (weapon, armor) have 10% chance of being exceptional quality, granting a bonus of +1 to damage for weapons, or +1 defense for armor.

Spiked Paddle of Spazum - A large paddle made of metal, with spikes protruding from one side.  This weapon requires both hands to use, does 1d6 base damage, +1 per level of Artifact.  Any minor humanoid creature hit by this paddle must make saving throw versus fear (running away).