Intro

Character
Creation


Skills

Rules

Equipment

Magic

Spells

Artifacts

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Atlas

Small_Celtic_Round2


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III.  Skills

a.  Beginning PC's
b.  Skill List
c.  Extended Skill List
d.  Difference between Neo Lemuria and AD&D
e.  Skill Advances
f.  Maximum number of skills permitted



a.  Beginning PC's

Beginning PC's (Player Characters) may choose one option from the following:

Option A:  Six skills at Level 1.
Option B:  One skill at Level 2, and three skills at Level 1.

In addition, PC's receive free language skills based on their background:

Kingdom of Lemuria:  Guanche Language at Level 3, Isänmaa at Level 1
Other countries in Lemuria:  Local dialect Level 3, Guanche Level 1.

None-human PC's receive their own racial language skill, at level 1-3 (GM's discretion, or roll 1d3) as bonus.


b.  Skill List

Skill

Statistic

 

Skill

Statistic

Acrobatics

Neko

 

Home Making

Kawaii

Animal

Beef

 

Investing

Guru

Artistry

Neko

 

Martial Arts

Beef

Cosmetology

Kawaii

 

Merchant

Guru

Craft

Neko

 

Music (1)

Neko

Drive / Pilot (1) (2)

Neko

 

Performance Arts

Neko

Education, Advanced (1)

Guru

 

Obscure knowledge

Guru

Education, HighTech (1) (2)

Guru

 

Persuation

Kawaii

Education, Futuristic (1) (2)

Guru

 

Seamanship

Beef

Fashion

Kawaii

 

Skulduggery, Basic

Neko

First Aid

Guru

 

Skulduggery, Adv. (3)

Neko

Government

Guru

 

Social

Kawaii

Language (1)

Guru

 

Sports

Beef

Literature

Guru

 

Weapon (1)

varies

Lore (1)

Guru

 

Wilderness

Beef


Notes:

(1) You must selection one specialization from the list.  See extended descriptions below.
(2)  This is a high tech skill that's generally unavailable on Neo Lemuria.
(3)  This skill has a prerequesite.  The skill level cannot excellent your prerequisite skill's level.


c.  Extended Skill list:

Acrobatics -
Acrobat, Juggling, Tight rope walking.

Animal - Animal Care, Animal Lore, Falconry, Horseback riding, Husbandry.

Artistry - Artistic appreciation, Carving, Draw, Paint, Photography, Sculpting, Sketch.

Cosmetology - Hair styling, Make up, Nail polish,

Craft - Beer brewing, Carpentry, Fansubbing, Farming, Jewelry making, Leather working, Map making, Pottery, Smithy, Stone working, Woodcraft.

Drive / Pilot - Choose:  Car, Lighter than air (balloons), Jet aircraft, Propeller aircraft.

Education, Advanced - Choose:  Archeology, Biology, Botany, Business administration, Chemistry, Economics, Elven sexuality, Engineering, Geology, History, Linguistics, Mathematics, Mechanics, Medicine, Oceanography, Physics, Psychology, Sociology, Theology, Zoology.

Education, High Tech - Choose:  Advanced engineering, Computer operation, Computer programming, Cryptography, Demolition & Explosives, Electronics, Forensics, Hacking, Networking.

Education, Futuristic - Choose:  Acoustics & Sonic,  Artificial intelligence, Biotech, Biophysics, Cybernetics, Ecosystem, Geophysics, Inter-dimensional studies, Robotics, Space communications, Xenobiology, Xenolinguistics, Xenopsychology, Zero-G operations.

Fashion - Clothing design, Fashion sense, Modeling.

First Aid - Basic healing techniques.

Government - Bureaucracy, Debate, Diplomacy, Guan shi (connections), Law, Public speaking.

Language - Speak, read, & write.  Specify one language.

Literature - Poetry, Storytelling, Writing,

Lore - Choose:  Acupuncture, Alchemy, Ancient, Animal, Apothecary, Arcane, Astronomy, Herb, Elven mating rituals, Fortune telling, Mediation, Metallurgy.  Note:  Arcane lore offers bonus versus magic attacks.

Home Making -  Cooking, Flower arrangement, Knitting, Gardening, Needlework, Sewing.  Note: Child rearing is not included.

Investing - Bonds, Futures,  Money management, Mutual funds, Options, Stocks, Precious metals.

Martial Arts - Akido, Judo, Karate, Kendo, Kung fu, Thai boxing.

Merchant - Appraise value, Asset management, Auction, Bargaining, Haggling, Identification, Selling, Small business administration, Spot good bargain & items on sale, Trading.

Music - Music appreciation, Music composition, Play musical instrument (specify 1 instrument), Sing.

Performance Arts - Acting, Ballad, Dance, Opera, Performance art appreciation, Theater, Ventriloquism.

Obscure knowledge - Ancient languages, Mythology, Occult, Where you left your car keys.

Persuasion - Bribery, Blackmail, Fast talk, Interrogation, Leadership, Negotiation, Seduction.

Seamanship - Basic astronomy & geography, Direction sense, Navigation, Sail.

Skullduggery, Basic - Find trap, Gamble, Hide, Pick Pocket, Scale wall, Slight of hand, Sneak, Street wise.

Skullduggery, Advanced - Disarm trap, Disguise, Evade, Forgery, Lip reading, Pick lock, Set traps, Shadowing.  Prerequisite: Basic Skullduggery skill.

Social - Charisma, Charm, Etiquette, Impression.  A "reverse" option is available for those who wants to buy the antisocial skill of bully.

Sports - Basketball, Golf,  Jump, Pro-wrestling, Running, Swimming, Tennis, Weight lifting.

Weapon - Specify Weapon type.  Examples:  Bow, Crossbow, Spear, Sword, Two handed sword, etc.  Statistics:  Melee weapons use Beef, Ranged & thrown weapons use Neko.

Wilderness - Direction sense, Fishing, Foraging, Fire building, Hunting, Mountain climbing, Survival, Track.


Small_Celtic_Round2


d.  Difference between Neo Lemuria and AD&D

nagaThe biggest difference between Neo Lemuria and AD&D is...

1.  Neo Lemuria RPG does not use the traditional "Character Class" system.  This is a skill based RPG.

2.  In Neo Lemuria RPG, the experience points (XP) you earn are spent to improve your character's skills.  Once the XP is spent, it's GONE.

And now, on with more rules...
OhHOHOHOHOHOHO...



e.  Skill Advances

Players can purchase additional Skill Levels, or new skills, by spending XP's.  XP's are earned though game play.  The cost of skill advances is paid at every level.  To buy a 1st level Basic Skill, you need to spend 10 XP.  To increase a Skill from Level 1 to Level 2, you need to spend an additional 20 XP.

Skill Level

Cost in XP

Status

1

10

Apprentice

2

20

Amateur

3

30

Skilled

4

40

Highly skilled

5

50

Expert

6

60

Master



As you can see, to buy a new skill (Level 1) and upgrading it to Level 6 cost 10 + 20 + 30 + 40 + 50 + 60 XP, which adds up to a whopping 210 XP!


f.  Maximum number of Skills permitted

Some skills come in a package.  If you buy the skill, you get a lot for the buck.  Others require you to specify one item only, like advanced education and combat type skills.  For example, if you purchase a music skill to play instrument, you must specify one instrument (guitar, drums, harp, piano).

For skills with prerequisites, the skill level cannot exceed the prerequisite's skill level.  For example, if your basic skullduggery is level 3, your advanced skullduggery cannot exceed level 3.

A very important skill is Arcane Lore.  Arcane lore offers bonus points to defense rolls against magic type attacks.

Maximum number of skills:  A PC can only have up to 20 skills and spell lists.  If you exceed the maximum, you can negotiate with the GM to "forget" an old skill.

 

Dragon